Android & iOS Game Studio · Fitzroy, Melbourne

Games that hit different.

We are a Fitzroy-based studio building fast, thumb-friendly arcade, puzzle, and multiplayer games for Android and iOS. Pick up your phone, jump in, and lose track of time.

4.8★ average across app stores

The Studio

Small team, big playtime

ThrillPlayVerse started above a record shop on Smith Street in 2019. Today our seven-person team ships original mobile titles played from Fitzroy to Fukuoka — designed, coded, and balanced entirely in-house.

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What We Build

From napkin sketch to App Store feature

Every title we ship — and every partner project we take on — runs through the same in-house pipeline. Studio partnership rates below are indicative and quoted in AUD.

Original Mobile Titles

Original Mobile Titles

Our own arcade and puzzle games for Android and iOS, updated with fresh seasons and events every 6 weeks. Free to play with optional cosmetics.

Free · in-app extras from A$1.49
Co-Development

Co-Development

Bring your concept; we build the Unity or Godot game loop, art, and live-ops. Typical builds run 4–9 months from prototype to launch.

From A$68,000 / project
Game Design Sprints

Game Design Sprints

A focused two-week sprint where we prototype your core mechanic, test it with real players in Fitzroy, and hand back a playable build plus a report.

A$9,800 · 2 weeks
LiveOps & Retention

LiveOps & Retention

Events, battle passes, and analytics tuning for games already in the stores. We plug into your backend and lift day-30 retention.

From A$3,200 / month
Porting & Optimisation

Porting & Optimisation

Bring your title to the platform you skipped. We port between Android and iOS and squeeze frame times on older devices.

From A$14,500 / platform
Playtesting Nights

Playtesting Nights

Open studio sessions every second Thursday, 6–9pm. Bring a build, get honest feedback from local players over pizza.

A$0 · community event

Our Games

A short history of long play sessions

The releases that got us here, in order.

  1. March 2020

    Neon Dash

    Our first release — a one-thumb endless runner. Hit 900,000 downloads in its first quarter and paid for the studio couch.

  2. August 2021

    Tile Tumble

    A cosy match-and-merge puzzler. Featured by Apple in "New Games We Love" across 32 countries.

  3. June 2022

    Rift Racers

    Real-time 1v1 racing with cross-play between Android and iOS. Peak of 40,000 concurrent players during launch weekend.

  4. November 2023

    Bloom Keeper

    A gentle idle garden game. Our highest-rated title at 4.9★ and a finalist at the 2024 Australian Game Developer Awards.

  5. September 2025

    Vault Breakers

    A co-op heist puzzler for up to four players. Currently in early access with a full launch planned for early 2026.

Reviews

What players are saying

"Neon Dash is the only game that survives every phone cleanup. Three years and counting."
Marcus T. · Brunswick, VIC
"Bloom Keeper genuinely helped my evening wind-down routine. So calming and gorgeous."
Priya S. · Sydney, NSW
"Rift Racers cross-play means I finally beat my brother on his iPhone. Worth it alone."
Dylan K. · Perth, WA
"Went to a Thursday playtest night on a whim — smartest, kindest game folks in Melbourne."
Hana W. · Fitzroy, VIC
"Tile Tumble ate my whole flight to Auckland. No regrets, five stars."
Elena R. · Auckland, NZ
"They co-developed our studio prototype and hit every milestone. Rare in this industry."
James O. · Adelaide, SA
"Neon Dash is the only game that survives every phone cleanup. Three years and counting."
Marcus T. · Brunswick, VIC
"Bloom Keeper genuinely helped my evening wind-down routine. So calming and gorgeous."
Priya S. · Sydney, NSW
"Rift Racers cross-play means I finally beat my brother on his iPhone. Worth it alone."
Dylan K. · Perth, WA
"Went to a Thursday playtest night on a whim — smartest, kindest game folks in Melbourne."
Hana W. · Fitzroy, VIC
"Tile Tumble ate my whole flight to Auckland. No regrets, five stars."
Elena R. · Auckland, NZ
"They co-developed our studio prototype and hit every milestone. Rare in this industry."
James O. · Adelaide, SA

Get new game drops first

Early access keys, playtest invites, and patch notes. One email a fortnight, no spam.

Contact

Come say hello

Pitching a project, chasing a bug, or just want to visit a playtest night? Drop us a line — we reply within one business day.

Studio

112 Smith Street, Fitzroy VIC 3065

Studio hours

Mon–Fri, 9am–6pm AEST